IEEE Mobile Computing

MOBILE COMPUTING

A TABU SEARCH ALGORITHM FOR CLUSTER BUILDING IN WIRELESS SENSOR NETWORKS:--DOTNET--2009

The main challenge in wireless sensor network deployment pertains to optimizing energy consumption when collecting data from sensor nodes. This paper proposes a new centralized clustering method for a data collection mechanism in wireless sensor networks, which is based on network energy maps and Quality-of-Service (QoS) requirements. The clustering problem is modeled as a hypergraph partitioning and its resolution is based on a tabu search heuristic. Our approach defines moves using largest size cliques in a feasibility cluster graph. Compared to other methods (CPLEX-based method, distributed method, simulated annealing-based method), the results show that our tabu search-based approach returns high-quality solutions in terms of cluster cost and execution time. As a result, this approach is suitable for handling network extensibility in a satisfactory manner.

ROUTE STABILITY IN MANETS UNDER THE RANDOM DIRECTION MOBILITY MODEL:--DOTNET--2009

A fundamental issue arising in mobile ad hoc networks (MANETs) is the selection of the optimal path between any two nodes. A method that has been advocated to improve routing efficiency is to select the most stable path so as to reduce the latency and the overhead due to route reconstruction. In this work, we study both the availability and the duration probability of a routing path that is subject to link failures caused by node mobility. In particular, we focus on the case where the network nodes move according to the Random Direction model, and we derive both exact and approximate (but simple) expressions of these probabilities. Through our results, we study the problem of selecting an optimal route in terms of path availability. Finally, we propose an approach to improve the efficiency of reactive routing protocols.

GREEDY ROUTING WITH ANTI-VOID TRAVERSAL FOR WIRELESS SENSOR NETWORKS:--DOTNET--2009

The unreachability problem (i.e., the so-called void problem) that exists in the greedy routing algorithms has been studied for the wireless sensor networks. Some of the current research work cannot fully resolve the void problem, while there exist other schemes that can guarantee the delivery of packets with the excessive consumption of control overheads. In this paper, a greedy antivoid routing (GAR) protocol is proposed to solve the void problem with increased routing efficiency by exploiting the boundary finding technique for the unit disk graph (UDG). The proposed rolling-ball UDG boundary traversal (RUT) is employed to completely guarantee the delivery of packets from the source to the destination node under the UDG network. The boundary map (BM) and the indirect map searching (IMS) scheme are proposed as efficient algorithms for the realization of the RUT technique. Moreover, the hop count reduction (HCR) scheme is utilized as a short-cutting technique to reduce the routing hops by listening to the neighbor’s traffic, while the intersection navigation (IN) mechanism is proposed to obtain the best rolling direction for boundary traversal with the adoption of shortest path criterion. In order to maintain the network requirement of the proposed RUT scheme under the non-UDG networks, the partial UDG construction (PUC) mechanism is proposed to transform the non-UDG into UDG setting for a portion of nodes that facilitate boundary traversal. These three schemes are incorporated within the GAR protocol to further enhance the routing performance with reduced communication overhead. The proofs of correctness for the GAR scheme are also given in this paper. Comparing with the existing localized routing algorithms, the simulation results show that the proposed GAR-based protocols can provide better routing efficiency.

CELL BREATHING TECHNIQUES FOR LOAD BALANCING IN WIRELESS LANS:--DOTNET--2009

Maximizing network throughput while providing fairness is one of the key challenges in wireless LANs (WLANs). This goal is typically achieved when the load of access points (APs) is balanced. Recent studies on operational WLANs, however, have shown that AP load is often substantially uneven. To alleviate such imbalance of load, several load balancing schemes have been proposed. These schemes commonly require proprietary software or hardware at the user side for controlling the user-AP association. In this paper we present a new load balancing technique by controlling the size of WLAN cells (i.e., AP’s coverage range), which is conceptually similar to cell breathing in cellular networks. The proposed scheme does not require any modification to the users neither the IEEE 802.11 standard. It only requires the ability of dynamically changing the transmission power of the AP beacon messages. We develop a set of polynomial time algorithms that find the optimal beacon power settings which minimize the load of the most congested AP. We also consider the problem of network-wide min-max load balancing. Simulation results show that the performance of the proposed method is comparable with or superior to the best existing association-based methods.

LOCAL CONSTRUCTION OF NEAR-OPTIMAL POWER SPANNERS FOR WIRELESS AD-HOC NETWORKS:--DOTNET

We present a local distributed algorithm that, given a wireless ad hoc network modeled as a unit disk graph U in the plane, constructs a planar power spanner of U whose degree is bounded by k and whose stretch factor is bounded by 1 + (2sin pi/k)p, where k ges 10 is an integer parameter and p isin [2, 5] is the power exponent constant. For the same degree bound k, the stretch factor of our algorithm significantly improves the previous best bounds by Song et al. We show that this bound is near-optimal by proving that the slightly smaller stretch factor of 1 + (2sin pi/k+1)p is unattainable for the same degree bound k. In contrast to previous algorithms for the problem, the presented algorithm is local. As a consequence, the algorithm is highly scalable and robust. Finally, while the algorithm is efficient and easy to implement in practice, it relies on deep insights on the geometry of unit disk graphs and novel techniques that are of independent interest.

INTRUSION DETECTION IN HOMOGENEOUS & HETEROGENEOUS WIRELESS SENSOR NETWORKS:--JAVA--2008

Intrusion detection in Wireless Sensor Network (WSN) is of practical interest in many applications such as detecting an intruder in a battlefield. The intrusion detection is defined as a mechanism for a WSN to detect the existence of inappropriate, incorrect, or anomalous moving attackers. In this paper, we consider this issue according to heterogeneous WSN models. Furthermore, we consider two sensing detection models: single-sensing detection and multiple-sensing detection... Our simulation results show the advantage of multiple sensor heterogeneous WSNs.

LOCATION BASED SPATIAL QUERY PROCESSING IN WIRELESS BROADCAST ENVIRONMENTS:--JAVA--2008

Location-based spatial queries (LBSQ s) refer to spatial queries whose answers rely on the location of the inquirer. Efficient processing of LBSQ s is of critical importance with the ever-increasing deployment and use of mobile technologies. We show that LBSQ s has certain unique characteristics that the traditional spatial query processing in centralized databases does not address. For example, a significant challenge is presented by wireless broadcasting environments, which have excellent scalability but often exhibit high-latency database access. In this paper, we present a novel query processing technique that, though maintaining high scalability and accuracy, manages to reduce the latency considerably in answering LBSQ s. Our approach is based on peer-to-peer sharing, which enables us to process queries without delay at a mobile host by using query results cached in its neighboring mobile peers. We demonstrate the feasibility of our approach through a probabilistic analysis, and we illustrate the appeal of our technique through extensive simulation results.

BANDWIDTH ESTIMATION FOR IEEE 802.11 BASED ADHOC NETWORK:--JAVA--2008

Since 2005, IEEE 802.11-based networks have been able to provide a certain level of quality of service (QoS) by the means of service differentiation, due to the IEEE 802.11e amendment. However, no mechanism or method has been standardized to accurately evaluate the amount of resources remaining on a given channel. Such an evaluation would, however, be a good asset for bandwidth-constrained applications. In multihop ad hoc networks, such evaluation becomes even more difficult. Consequently, despite the various contributions around this research topic, the estimation of the available bandwidth still represents one of the main issues in this field. In this paper, we propose an improved mechanism to estimate the available bandwidth in IEEE 802.11-based ad hoc networks. Through simulations, we compare the accuracy of the estimation we propose to the estimation performed by other state-of-the-art QoS protocols, BRuIT, AAC, and QoS-AODV.

BENEFIT-BASED DATA CACHING IN AD HOC NETWORKS:--JAVA--2008

Data caching can significantly improve the efficiency of information access in a wireless ad hoc network by reducing the access latency and bandwidth usage. However, designing efficient distributed caching algorithms is non-trivial when network nodes have limited memory. In this article, we consider the cache placement problem of minimizing total data access cost in ad hoc networks with multiple data items and nodes with limited memory capacity. The above optimization problem is known to be NP-hard. Defining benefit as the reduction in total access cost, we present a polynomial-time centralized approximation algorithm that provably delivers a solution whose benefit is at least one-fourth (one-half for uniform-size data items) of the optimal benefit. The approximation algorithm is amenable to localized distributed implementation, which is shown via simulations to perform close to the approximation algorithm. Our distributed algorithm naturally extends to networks with mobile nodes. We simulate our distributed algorithm using a network simulator (ns2), and demonstrate that it significantly outperforms another existing caching technique (by Yin and Cao [30]) in all important performance metrics. The performance differential is particularly large in more challenging scenarios, such as higher access frequency and smaller memory.

LOCALIZED SENSOR AREA COVERAGE WITH LOW COMMUNICATION OVERHEAD:--DOTNET--2008

We propose several localized sensor area coverage protocols for heterogeneous sensors, each with arbitrary sensing and transmission radii. Each sensor has a time out period and listens to messages sent by respective nodes before the time out expires. Sensor nodes whose sensing area is not fully covered (or fully covered but with a disconnected set of active sensors) when the deadline expires decide to remain active for the considered round and transmit an activity message announcing it. In our approach, sensor decides to sleep only if neighbor sensor is active or not covered. Covered nodes decide to sleep, with or without transmitting a withdrawal message to inform neighbors about the status. After hearing from more neighbors, inactive sensors may observe that they became covered and may decide to alter their original decision and transmit a retreat message.

EFFICIENT RESOURCE ALLOCATION FOR WIRELESS MULTICAST:--DOTNET--2008

In this paper, we propose a bandwidth-efficient multicast mechanism for heterogeneous wireless networks. We reduce the bandwidth cost of a IP multicast tree by adaptively selecting the cell and the wireless technology for each mobile host to join the multicast group. Our mechanism enables more mobile hosts to cluster together and lead to the use of fewer cells to save the scarce wireless bandwidth. Besides, the paths in the multicast tree connecting to the selected cells share more common links to save the wireline bandwidth. Our mechanism supports the dynamic group membership and offers mobility of group members. Moreover, our mechanism requires no modification on the current IP multicast routing protocols. We formulate the selection of the cell and the wireless technology for each mobile host in the heterogeneous wireless networks as an optimization problem. We use Integer Linear Programming to model the problem and show that the problem is NP-hard. To solve the problem, we propose an distributed algorithm based on Lagrangean relaxation and a network protocol based on the algorithm. The simulation results show that our mechanism can effectively save the wireless and wireline bandwidth as compared to the traditional IP multicast.

AN ACKNOWLEDGMENT-BASED APPROACH FOR THE DETECTION OF ROUTING MISBEHAVIOR IN MANETS:--JAVA--2007

We study routing misbehavior in MANETs (Mobile Ad Hoc Networks) in this paper. In general, routing protocols for MANETs are designed based on the assumption that all participating nodes are fully cooperative. However, due to the open structure and scarcely available battery-based energy, node misbehaviors may exist. One such routing misbehavior is that some selsh nodes will participate in the route discovery and maintenance processes but refuse to forward data packets. In this paper, we propose the 2ACK scheme that serves as an add-on technique for routing schemes to detect routing misbehavior and to mitigate their adverse effect. The main idea of the 2ACK scheme is to send two-hop acknowledgment packets in the opposite direction of the routing path. In order to reduce additional routing overhead, only a fraction of the received data packets are acknowledged in the 2ACK scheme. Analytical and simulation results are presented to evaluate the performance of the proposed scheme.

DISTRIBUTED CACHE UPDATING FOR THE DYNAMIC SOURCE ROUTING PROTOCOL:--JAVA--2006

On-demand routing protocols use route caches to make routing decisions. Due to mobility, cached routes easily become stale. To address the cache staleness issue, prior work in DSR used heuristics with ad hoc parameters to predict the lifetime of a link or a route. However, heuristics cannot accurately estimate timeouts because topology changes are unpredictable. In this paper, we propose proactively disseminating the broken link information to the nodes that have that link in their caches. We define a new cache structure called a cache table and present a distributed cache update algorithm. Each node maintains in its cache table the information necessary for cache updates. When a link failure is detected, the algorithm notifies all reachable nodes that have cached the link in a distributed manner. The algorithm does not use any ad hoc parameters, thus making route caches fully adaptive to topology changes. We show that the algorithm outperforms DSR with path caches and with Link-Max Life, an adaptive timeout mechanism for link caches. We conclude that proactive cache updating is key to the adaptation of on-demand routing protocols to mobility.

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Posted by admin on May 4th, 2010 and filed under IEEE Domain. You can follow any responses to this entry through the RSS 2.0. You can leave a response by filling following comment form or trackback to this entry from your site

9 Responses for “IEEE Mobile Computing”

  1. lakshmi says:

    please send the information about efficient resource allocation

  2. lakshmi says:

    please send the information about efficient resource allocation for wireless multicast

  3. haseena banu says:

    pls send me the some final yr project topics related to cryptography or image processing with the base ieee paper

  4. anonymous says:

    I am in urgent need of few topics for BE project.Preferably topics in the area of mobile applications.Please reply asap.

  5. menaka says:

    hi sir, i'm styding m.phil(computer Science) i need detail about the data traversal in secured ad-hoc mobile database with abstract and conclusion....

  6. jan says:

    i need titles related to communication

  7. tamil says:

    I NEED FINAL YEAR PROJECTS TITLES FOR IEEE FORMAT RELATED TO MOBILE COMPUTING AND CRYPTOGRAPHY

  8. sundar says:

    pls send me Communication oriented projects

  9. shara says:

    hi,i want some interest and visible output projects........ please give some idea

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